
Nestara Aldent
Citimatics
71
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Posted - 2012.06.13 06:51:00 -
[1] - Quote
I will give my opinion on your changes.
First, vanguard changes in terms of lack of triggers and randomized waves, as well as increased overall difficulty, including OTA were positive. However, payouts were reduced so much that only ten percent increase wont do.
Lets look at how much an elite fleet can make in vanguards. Maximum will be 8 sites per hour, with 8 DPS and 3 logi, including warp-in and warp-out, and maybe short time people from waitlist to arrive. Thats six minute OTA, so you have seven minute blinks on the neocom. However sites will sometimes take longer, yesterday it was only 61M/hr for me. And it requires vindicators and legions with best hardwires. Thats not a figure from imaginary Eve that spawns only one type of incursion site, and instantly teleports you to the gates, and where logi never take a bio, but how much you'll really earn.
On the other hand, HQ fleets shields run will make 60-70M ISK/hr completely on ez-mode with badly fitted Ravens in fleet. And HQ isnt harder than completing an OTA in six minutes, I assure you, as we maneuver with MWD so that blaster Vindis can apply the antimatter from close range to the spawns. In HQ you only need to press F1 repeatedly and broadcast for reps/capacitor. And HQ will generate more LP, which is valuable. Keep in mind average fleet will do an OTA in 30 minute, not in six. Now compare that to difficulty and reward of assault and HQ sites.
If that dont change, it will be impossible to recruit top talent to the fleets. With 15-20% increase, maybe.
Now you may ask, if those people want group PVE, they have them in assault/HQ fleets. And if they want only ISK, they have null anoms/L4 dualboxing/low level WHs for soloing.
Its not that easy. Incursions are about contest too, as in contest highest DPS fleet only receives the reward. And maybe bragging and smacktalking in local. Incursions were never pure PVE, but were always what would be named elsewhere "PvPVE" or something because sites could be contested. You could harvest genuine tears. However there are few elite communities now, only two I know, one for shield and other for armor.
If you want VGs to be "easy" and "entry-level" or whatever, consider this, 10-mans are easiest to get into in terms of manpower needed, and 20-man and 40-man dont necessary mean sites are harder in terms of player and character skill, but can only mean they take longer to organize.
Consider revamping scout sites to be entry-level, and if you make sites hard, make them worthwhile to do too.
And incursion communities in non-English languages that existed before the changes? Did any of them remain? Take into account capacity of such small community to organize 20 or 40 man raid.
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